Showing posts with label news. Show all posts
Showing posts with label news. Show all posts

Sunday, March 16, 2014

March Month News

It's been a while and I haven't written anything about my game . Been busy on univ stuffs and it was hard for me to switch focus on something :v.

So, about the game progress of Hitami's and Arubei's... No progress right now since I am really stuck on art part :v.

Also, I have been improving my art skill to resolve it. Finally, the coloring, eyes, method of drawing using touchpad, etc has been improving a lot.
However, the anatomy and posing still slowly improving.

So, here are my arts I made as a result of training when drawing Arubei:





Also, while I was doing art training, I started an even smaller game than Arubei's. The gameplay is done in relative short time, but again, stuck in art problem \ :v /. I made this game especially to really focus on art since the gameplay is relatively simple and already finished including the cg and animation gallery system. Also, some hcg and h-animation:








Monday, January 13, 2014

Start of Side Project "Arubei's Escape Adventure" Series

Since the start of this month I will busy dealing with my real life problems, I am bit worried that project Hitami's will take several months to finish since she has large scope. Not only that, I also still have several problems with my sound/music composing, hcg drawing, spriting, and structuring the code.

To solve it, I started the side project "Arubei's Escape Adventure". This game has combination of hentai, platformer, and puzzle elements. The storyline itself is about a girl a were teleported by a mysterious wizard into a world which the creature inside there will try to breed (using raep) with her.

The project itself has greatly smaller scope than Hitami's. The numbers of enemies, hcg-scene, h-animation, etc will be smaller than Hitami's. The stage itself will have only 1 stage (but multiple rooms). However, the story of the game won't end in 1 stage so there will be like stage 2 in the second game and stage 3 in the third game and the enemies, h-animation, hcg, etc will be often different.

I also can this project improve several aspect of my skill which is still weak. Also, I can reuse several resources and codes which I have created and can be used for Hitami's which will help shortening the development time. This project also reuses some resource which is from my previous non-h game.

Now, the progress of this game is farther than project Hitami's itself. It's been two days since I started this project but it is already further than project's Hitami's. Hope I can finish this game before the end of January. I will post the progress in the next post.

And as starter, let me introducte Arubei, a red-haired girl which will be the main character of this game. Say hi to her! :D


So, the conclusion:
- I started the project "Arubei's Escape Adventure" because I will be more busy (which can cause me to have less time for the project) started with this month in real life
- The project Arubei's has greatly smaller scope than project Hitami's
- Some of the resource and codes created in project Arubei's will be reused again project Hitami's
- This project is to help me solve some my weakness in some aspect: spriting, drawing, sound/music composing, making robust code
- The main character's name is Arubei

Saturday, January 11, 2014

Update on "Hitami's Escape From Cursed Book"

I haven't updated the "Hitami's Escape From Cursed Book" (I will short it to HEFCB to for future reference) lately. It was because I was doing my two non-h games for 1GAM challenge. I finally finished them all before 11th January. I now have time left before 1GAM month February.

The good side that I can test the script that I use in HEFCB especially the platform system .I found several bugs in that system which hadn't found yet in HEFCB and I finally solved the bug. Not only that, it gives experience on using GMStudio since after I tried it for first time, some features are really different than classic GM like how to put file icon, using audio engine, placing items, debugging, etc. Finally, it is also improved my pixel art skill a bit and other aspect.

Now, there is no new alpha demo yet, but here's a new revision of Hitami's hair. I added a purple hair clip, which has the same color with her outfit, on both sides of her hair. I am planning to improve my cg art skill too despite that I am still using touchpad to draw it because I feel something is still missing.


One last thing which I forgot to say but better late and never... Happy New Year of 2014!

Wednesday, December 25, 2013

First Post!

Finally made a blog again.
This blog will be about a progress of my h game.

One more thing~

!FIRST POST!